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    KIKK PRO

    More than 40 talks about hot topics such as creative coding, data visualization, artificial intelligence, branding and strategy, VR/AR, bioart, design, research and more.

    35+Talks
    230+Speakers
    30+Countries
    3Days
    01

    Talks

    Beyond the bar chart

    Beyond the bar chart

    Most data today reaches us through default charts and cookie-cutter dashboard templates: big number tiles with a sparkline, a bar chart with a dropdown, a map with a color ramp — or a chat response from your favorite AI agent. They are cheap, fast and mostly forgettable. Moritz Stefaner has spent two decades making the other kind: visualizations shaped around one specific question, one dataset, one audience. Using projects like global maps of underground fungal networks with SPUN, climate security work for the German Foreign Office and the official German vaccination dashboard, he shows what a custom visual can do that a template cannot: make a phenomenon truly legible for the first time, make it memorable, make it something people return to. Along the way he makes the case for what a dedicated visualization design team brings to a project, and why it matters more, not less, now that charts can be generated in seconds.

    Dataviz
    Video Games in Dialogue With Ancestral Knowledge, From Ritual to Interactive Music

    Video Games in Dialogue With Ancestral Knowledge, From Ritual to Interactive Music

    How can video games enter into dialogue with ancestral knowledge and oral tradition? This talk brings together Isabelle Arvers and Ezéchiel Sene-Boileau around that question, with a focus on sub-Saharan Africa and its diasporas.In 2019, to celebrate two decades of curating art and video games, Isabelle Arvers embarked on the Art & Games World Tour: seventeen countries of the Souths, nearly 300 artists and game designers interviewed, six exhibitions curated. Her doctoral research, Decolonizing Art & Video Games, shows how independent creators use games to reclaim their own narratives, representations and cosmogonies, and to imagine counter-fictions from the margins. It resulted in a Cartography of Queer, Feminist and Decolonial Art and Games of some 150 works.She then presents Aux Futurs Ancestraux (Towards Ancestral Futures), created in Benin with Vodún priests and guardians of knowledge, young artists and game developers: film-games and an immersive game built from rituals, chants and 3D scans of sacred places, where listening and slowness replace conquest.The talk closes with Ezéchiel Sene-Boileau, a game audio designer. His research asks how music from various cultures can work as a reward in games. It guides players toward what has value, beyond points or currency. He introduces Tension Engine, an adaptive music system built from that research: the score reacts in real time to everything the player does. He reworked the recordings made in Benin into one of the Engine's musical rewards. Together, they show how a game, films, a soundscape and a documentary can speak to the same questions from different angles.

    Creative TechnologyGame DesignArt
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    Business Lounge

    A working and meeting space at the heart of KIKK pro: coffee breaks, informal meetings and one-to-one conversations between studios, companies, institutions and festival speakers.

    03

    Delegations

    Every year, international delegations travel to Namur: studios, agencies and institutions from around the world, here for four days of meetings and new collaborations.

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    Networking

    Curated meetings, matchmaking sessions and informal encounters connecting creatives, researchers, entrepreneurs and institutions throughout the festival.

    Join KIKK pro

    The Pro Pass gives access to the talks, the Business Lounge, the networking program and the international delegations, from 22 to 25 October in Namur.