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    Xn Québec delegation

    Xn Québec delegation

    About the delegation

    As part of the 15th edition of KIKK Festival, a delegation of Québec-based creative studios, producers and cultural organisations is visiting Namur through Effet Québec, an international initiative led by Xn Québec to support the export and international development of Québec’s digital creativity industry.
    Xn Québec supports the growth and international visibility of Québec’s digital creativity sector by fostering collaboration, connecting industry stakeholders and creating opportunities for international partnerships. This mission to KIKK provides a platform for professional exchange, networking and the development of new collaborations between Québec and the international creative community.

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    Delegation participants

    Xn Québec

    Xn Québec

    After a rich journey in book publishing, Sandra Felteau transitioned to the creative industries, where she now serves as Advisor for International Development and Partnerships at Xn Québec. She leads initiatives that connect local studios with international markets, builds strategic alliances, and promotes the province’s talent at major creative and technological events worldwide. Her work is driven by a commitment to cultivating meaningful collaboration between creators, institutions, and industry stakeholders worldwide, particularly by showcasing Québec’s talent and creativity at major international events.

    Sandra Felteau

    Couzin Studio

    Couzin Studio

    Based in Montreal, Couzin Studio recently premiered at SXSW XR Competition 2025 the LBVR experience TRACES: The Grief Processor, by Vali Fugulin, also selected at BIFAN, Guanajuato and RIDM and nominated for Best XR Experience at the Games for Change Awards and for three NUMIX Awards. In 2021, it launched the interactive VR experience The Passengers, directed by Ziad Touma, that won the Canadian Screen Award for Best Interactive Fiction and competed at Tribeca, SXSW, Cannes XR, Kaohsiung, etc. 

    Ziad Touma

    Consors

    Consors

    Consors represents and distributes projects by artists and studios specializing in digital art and hybrid practices internationally. We provide distribution, strategic representation, negotiation, business development, and production of artworks and projects. Backed by an active distribution network across 30+ countries in the Americas, Europe, and Asia, we connect creators, curators, institutions, and brands through a "one-stop shop" approach and tailored outreach plans.

    Mikaël Frascadore

    Noukii

    Noukii

    Noukii is a creative research studio exploring the intersection of biometrics, generative artificial intelligence, and human experience. Through the development of Reflet, its immersive technology, Noukii transforms biometric signals into evolving generative artworks, making physiological and emotional states perceptible in real time. By bringing together art, AI, neuroscience, and experience design, the studio develops new forms of interaction where data becomes a medium for creation, perception, and dialogue between humans and digital technologies.

    Anouk Ethier

    Neek

    Neek

    Neek is a Montreal-based studio specializing in immersive, narrative-driven experiences through cutting-edge technologies.

    With a multidisciplinary approach, we bring creators' ideas to life while keeping tech headaches to a minimum and staying mindful of the impact and intent behind every message.

    Laurence Wells

    Productions Studio Parallèle

    Productions Studio Parallèle

    Studio Parallèle is a Montreal-based storytelling, screenwriting, and creative production studio. It supports creative agencies, studios, and creative technology partners in developing immersive, multimedia, and interactive experiences. Its work focuses on narrative architecture, worldbuilding, user journeys, experiential writing, and structuring projects across multiple media. From concept to production, the studio transforms creative intentions into coherent, emotionally engaging, and achievable narratives, combining rigor, imagination, and ambition.

    Francis Giguère

    Mirari

    Mirari

    Mirari is a multi-disciplinary creative studio based in Montreal and the recipient of numerous awards. For over 10 years, we have been designing and producing immersive experiences, interactive installations, and large-scale multimedia projects that transform spaces into unique and captivating experiences.

    At the intersection of art, technology, and design, our approach is rooted in our narrative strength. It draws on the theatrical training of our creative core and imbues each project with a distinctive dramaturgy in which scenography plays a central role. By integrating the most advanced technologies with sensitive artistic concepts, we create impactful and meaningful experiences.

    Roxane Cadillon & Marian Tremblay

    SAT - Society for Arts and Technology

    SAT - Society for Arts and Technology

    For 30 years, the Society for Arts and Technology [SAT] is a non-profit organization dedicated to digital culture. With its triple mission as a center for the arts, training and research, the SAT is a gathering space for diverse talent, curiosity, and knowledge. It is recognized internationally for its active, leading role in developing technologies for immersive creation, mixed realities and telepresence. The Society for Arts and Technology is a place of collective learning that holds the promise of exploring technology to infuse it with more meaning, magic and humanity.

    Marek Blottière

    RABASKA

    RABASKA

    Studio Rabaska is a Montréal-based studio creating original free-roam VR (LBVR) flagships for entertainment operators, museums, and cultural venues. We build worlds where every action counts and visitors leave as protagonists, not spectators. Original IP, grounded in real history. First flagship: Atlantis: Dive into the Legend, accommodating 100 guests per hour, opening December 2026.

    Quentin Warnant

    LG2

    LG2

    LG2, c’est l’histoire de Sylvain Labarre (le L) et Paul Gauthier (le G), rapidement rejoints par Gilles Chouinard, qui ont voulu avoir le plein contrôle sur leur produit créatif. 35 ans plus tard, l’agence est devenue le Groupe LG2, un réseau indépendant d’expérience de marque.

    Un écosystème, six forces : LG2 (créativité intégrée), LG2 Architecture (design d’espaces), REF (numérique et commerce), Alinea (relations publiques), Dialekta et Varibase (média de performance et CRM). Dirigées par des propriétaires engagés dans le quotidien de nos 500 talents, ces entités s’unissent pour aider nos clients à tracer de nouvelles trajectoires, façonner la culture et générer une croissance durable.

    Andres Norambuena, Romain Prache & Marc-André Dandurand

    Moment Factory

    Catherine Turp

    Director of Creation

    Catherine Turp is a visionary leader in experiential design. As Senior Director of Creation at Moment Factory, she masterfully blends art, technology, and design to craft unforgettable experiences. With expertise in large-scale installations and live performances, she pioneers new creative frontiers, mentoring talent and empowering creative leaders to push the boundaries of immersive storytelling.

    MUTEK

    MUTEK

    Each year, MUTEK Montréal presents an ecosystem of events dedicated to digital creation and electronic music, bringing together three complementary elements:

    An international festival celebrating audiovisual performance, live electronic music, and contemporary creation in Montréal;
    A professional Forum focused on conversations in digital creation, immersive technologies, and technological innovation;
    The Village Numérique, a free circuit of installations, interactive workshops, and public activities presented in the Quartier des spectacles in the heart of downtown Montréal.

    Together, these events offer a meeting point between art, technology, and society, fostering interdisciplinary collaboration, critical reflection, and cultural innovation. MUTEK Montréal acts as a major hub for curious audiences, artists, and professionals interested in digital arts, electronic music, and new forms of audiovisual expression.

    Beyond its presence in Montréal, MUTEK has grown into a global cultural network, with editions in Mexico, Spain, Japan, Argentina, Chile, and the United Arab Emirates. Each edition adapts the festival model to its geographic and cultural context, united with a common vision: fervent, curious, and sustainable creation focused on the future of electronic music and digital arts.

    Marie-Laure Saidani & Lola Baraldi

    Marie-Laure Saidani has been programming electronic music for nearly 20 years. After contributing to projects such as Piknic Électronik, Igloofest, Red Bull Music Academy and 24 Hours of Vinyl, she is now co-programmer at MUTEK Montréal, where she has contributed since 2020 to a program highlighting live electronic and AV performances, as well as emerging practices.

    Based in Montreal, she actively supports Canadian and Québécois scenes. With legendary enthusiasm and absolutely no bias whatsoever.

    Amélie Barrette

    Amélie Barrette, also known as Nou Noune, is an emerging multidisciplinary artist from Montreal. A recent graduate of the Film Production program at Concordia University's Mel Hoppenheim School of Cinema, they specialize in documentary work, moving between directing and editing. Their first short film, Fermé Définitivement, was selected for Radio-Canada's Soirée de la relève at RIDM in 2018. They went on to direct Le Château endormi (currently in distribution), which marked the beginning of their collaboration with their partner Laurence Wells. Together, they are currently developing simUlator, an immersive work exploring gender identities through video game avatars. Amélie is also pursuing studies in digital arts (Computation Arts) at Concordia.

    Partners

    Quebec - Délégation générale Bruxelles