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    Switzerland DELEGATION

    Switzerland DELEGATION

    About the delegation

    The Swiss delegation, supported by Wallonie-Bruxelles International (WBI), brings together a diverse network of professionals from Switzerland’s cultural, academic, artistic and technological ecosystems. Representing leading institutions such as ECAL, HEAD, EDHEA, Pro Helvetia, SUPSI, ZHdK and the Immersive Arts Space Zürich, alongside organisations, festivals, creative studios and independent artists, the delegation spans digital arts, immersive experiences, creative technologies, design, audiovisual production and artistic research. This multidisciplinary gathering highlights Switzerland’s dynamic approach to innovation at the intersection of art, science and technology, while fostering international exchange, knowledge sharing and new partnerships between Swiss and Belgian cultural and creative industries.

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    Delegation participants

    ARTECH Foundation

    Nathalie Pichard

    Nathalie Pichard represents the Next Gen ArtTech Initiative, which builds on nearly a decade of work by the ArtTech Foundation. Her career has consistently brought together culture, innovation and entrepreneurship, from leading a museum to holding senior management roles at EPFL and developing initiatives at the intersection of culture and technology. Today, through the Next Gen ArtTech Initiative, she is helping to build a global, cross-sector platform connecting cultural institutions, artists, researchers, entrepreneurs, technology companies and investors — with the ambition of turning new ideas and meaningful connections into concrete collaborations and opportunities for the cultural sector.

    ECAL

    Ranked among the best art and design schools in the world, ECAL/University of Art and Design Lausanne constantly innovates to prepare its students for contemporary challenges while keeping an eye on the future. The Bachelor in Media & Interaction Design embodies this vision by integrating new technologies and artificial intelligence into design. This program, rooted in the visual communication department, connects various disciplines of digital communication and is aimed at students passionate about visual culture and advanced technologies. Pragmatic and experimental, it offers cross-disciplinary courses and projects to develop multidisciplinary skills.

    Elodie Anglade

    HEAD

    Stanley Douglas Edric & Alexia Mathieu

    Artist, Designer, Researcher, Developer, Professor of Media Design

    Alexia Mathieu is an assistant professor and head of the Master’s programme in Media Design at the Geneva University of Art and Design (HEAD - Genève). Her research focuses on interaction design, emerging technologies, and digital storytelling. She is particularly interested in user-centred methods for creating interactive devices and new narrative forms. She built her career in design agencies across San Francisco, Boulder, and London, where she applied future-oriented design approaches to real-world contexts. She holds a diploma in Textile Design from La Cambre (Brussels) and a Master’s in Material Futures from Central Saint Martins, University of the Arts London (UAL). Her current work explores interactive storytelling, digital fashion, and the impact of artificial intelligence, especially machine learning, on contemporary design practices.
    EDHEA

    Alain Renaud

    Alain Renaud specialises in interactive sound design and distributed musical performance. He began his career in music production in the United States before moving to London in 2001. In 2009, he completed a PhD in sound design at SARC. That same year, he was appointed Assistant Professor at Bournemouth University in the United Kingdom, where he developed a research and teaching programme in music technology. He is a member of the London-based Analema Group (Tate Modern, National Gallery) and works on artistic and commercial projects spanning spatial sonification, augmented and virtual reality, and immersive audio. Alain teaches and contributes to research at the Valais School of Art (EDHEA). His academic work has appeared in publications and proceedings including Leonardo, the Computer Arts Society, and NIME. He was recently appointed to lead the design of a new academic program in Sound Design at EDHEA.

    POLNUM

    Alex Lordachescu

    Alexandre Iordachescu is a multidisciplinary creator and producer with over 25 years of experience at the intersection of film, culture and digital innovation. Trained in Fine Arts and holding a Master’s degree in Film, he began his career in the technology sector before founding Elefant Films, an audiovisual production company active in Switzerland and internationally. He later co-founded the Fondation pour la Création Numérique (FCN), where he served as Vice-President, and XN Swiss, the national network for digital creation. Since 2026, he has been Director General of the FCN, supporting the development, structuring and visibility of Switzerland’s digital creation ecosystem.

    PRISM - CIMARK

    PRISM - CIMARK

    Joël Rossier

    With a PhD in computer science from EPFL, Joël Rossier began his career at the interface between academic research and industry, working in technology transfer and applied research. For more than fifteen years at The Ark Foundation, he has been fostering innovation in Valais through start-up coaching, support for SMEs and technology transfer. He is currently involved in the PRISM programme, which aims to strengthen Valais’s creative and cultural industries and boost their economic impact. His work centres on three key areas: highlighting key players and fostering synergies through meetings and themed events; offering personalised entrepreneurial support and access to specialists; and accelerating innovative projects through cross-sector collaboration. In this way, he combines technological innovation with entrepreneurial development to support the growth of these industries.

    Pro helvetia

    Pro helvetia

    Xenia Geller & Mathias Bremgartner

    Innovation & Society Specialist @Pro Helvetia / Speculative design enthousiaste

    Mathias is Head of the Performing Arts, Music & Literature Sector and a member of the Executive Board at Pro Helvetia - Swiss Arts Council. Previously, he was Head of Cultural Funding at the Migros Culture Percentage. He holds a PhD in Theatre Studies and has worked for many years as a dramaturge and production manager in Switzerland’s independent theatre scene.
    Virtual Switzerland

    Virtual Switzerland

    Laetitia Bochud

    Laetitia Bochud is an immersive technology expert and creative producer. Trained in political science, she brings over two decades of cross-disciplinary experience to immersive media. She combines visionary thinking with an empirically grounded, future-facing perspective. She built and directs Virtual Switzerland and co-founded IMPULSE, a European XR accelerator. This work has given her field-based expertise in XR strategy, creative production and innovation consulting, which she now applies as an advisor to public and private organisations. Since September 2025, she has also been a creative director at Narrative, a scenography and experience design studio. She chairs XR4Europe for a second consecutive term and was named Digital Shaper 2022. A leading voice in developing immersive projects, she is currently involved in two co-productions. She supports emerging talent and serves on juries, selection committees, and as decisionmaker at major international festivals. She sits on the board of TPG, Geneva's public transport operator, where she chairs the strategy and IT committee. She is also a member of the Foundation Board of the Foundation for Digital Creation in Geneva and of the advisory board of HEK (House of Electronic Arts) in Basel. She is currently looking to develop partnerships for IMPULSE and production opportunities.

    SUPSI

    Serena Cangiano

    Serena Cangiano is a Tenured Senior Researcher at the Institute of Design, Head of FabLab, and faculty at the MA in Interaction Design at SUPSI University of Applied Sciences and Arts of Southern Switzerland. She holds a PhD in Design Sciences from Iuav University Venice and is currently serving as Principal at metaLAB (Harvard/Berlin) Basel. She is also a board member of the Swiss Design Network and Swiss Design Association. Her publications include contributions to scientific conferences and books such as Intimate Agents (SUPSI, 2026), documenting her teaching and research activities in the domain of multimodal design for physical intelligent devices, Digital Transformation in Design (transcript Verlag, 2024), The Critical Makers Reader (Institute of Network Cultures, 2019), and Rebelling with Care (WeMake, 2019). Since 2012, she has iteratively designed and delivered educational experiences, protocols and lab environments such as the Fablab SUPSI, dedicated to the mission of enabling non-tech experts to develop digital skills for expression and invention. From STEM to AI education, she is currently investigating how design approaches can foster people's digital autonomies as a form of civic agency in an era of rapid technological change.

    Google Deep Mind

    Google Deep Mind

    Mélanie Bossert

    Melanie Bossert is a creative technologist based in Zurich, specializing in multimodal interfaces that define core interaction models for intelligent consumer devices and services. Previously worked at research institutions and agencies in New York and Berlin, focusing on product design and interactive experiences. Holds an MFA in Design and Technology from Parsons, New York, and a BFA in Visual Communication with New Media Interaction emphasis from University of Art, Berlin. Currently serves as Design Lead at Google DeepMind Gemini.

    Mélanie Courtinat

    Mélanie Courtinat

    Mélanie Courtinat (b. 1993, Paris, France) is an artist, art director and educator. Her work spans video games, the moving image and digital installations. She explores the historical depth of video games and their place in popular culture, with particular attention to agency and disobedience. She also examines the populations inhabiting these worlds, from playable protagonists to non-player characters. Her analysis extends to the gameplay rules governing these environments and the assumptions they encode. Her work has been presented internationally at institutions including BOZAR (Brussels), Casino Luxembourg (Luxembourg) and the Louvre-Lens (Lens). She has held solo exhibitions at New Galerie (Paris), Gray Area (San Francisco) and Stereolux (Nantes). Alongside her artistic practice, Courtinat collaborates with brands such as LVMH, Hermès, Cartier, Van Cleef & Arpels, Jean Paul Gaultier and Dolce & Gabbana, as well as with film directors and composers. She guides them in exploring the language and aesthetics of video games and interactive media. She is a faculty member at ECAL, where she teaches video game history. She also leads annual workshops on worldbuilding and virtual reality at HSLU Lucerne and the Beaux-Arts de Paris, and is regularly invited to other institutions as a guest lecturer or jury member.

    Leonardo Angelucci

    Designer, Interaction designer and Teacher

    ZHDK -  Zurich University of Arts ZHdK & Immersive Arts Space

    ZHDK - Zurich University of Arts ZHdK & Immersive Arts Space

    Stella Speziali

    Stella Speziali is a multidisciplinary interaction designer based in Zurich. She holds a Bachelor's in Visual Communication & Interaction Design from ECAL in Lausanne and a Master's in Interaction Design from ZHdK in Zurich. Since 2015, her work has explored immersive experiences: how movement, sound, light and space shape what we perceive. She works with motion capture, spatial augmented reality projection and other real-time technologies. Since 2019, she has been a Research Associate and Lecturer at the Immersive Arts Space (IAS), a university-wide art/tech lab of the Zurich University of the Arts (ZHdK). Her research there looks at digital embodied representations, such as digital humans and avatars, and how they can be used in live, interactive performance. She also creates visual content for spatial augmented projections, coordinates the Immersive Arts minors, and works as a researcher on the SNSF-funded Probing XR's Futures project, which uses design fiction to build XR experiences.

    Genie Culturel

    Genie Culturel

    Emmanuelle Breiner & Nikokaos Spanos

    Emmanuelle Breiner is a concept artist and the founder and CEO of Génie Culturel, a Swiss immersive creation studio. Active in the field since 2017, she studied history and educational sciences before completing a master’s degree at Paris I Panthéon-Sorbonne’s Institute of Development Studies. Her teaching experience informs her approach to sparking curiosity and motivating learners. She has designed innovative cultural heritage experiences, including Escapelife.ch and ARcheogame.ch, and is currently developing XR training tools. She also co-founded the Virtual Reality Center in Valais, known for showcasing unique immersive works, particularly historical experiences. Her studio’s distinctions include the Digitourism Audience Award 2025, finalist recognition in 2026, the Regional Best Of Wine Tourism 2026 award for Art & Culture, and a winning project at the Valais-Wallis Time Machine Hackathon in Gamsen in 2025.

    Nikolaos Spanos is the CTO and a technical artist at Génie Culturel, a Swiss immersive creation studio strongly engaged in developing XR training tools. His background combines automation engineering and fine arts, including studies at EPAC Swiss Art School. As co-founder of Workshop 4.0, he gained several years of experience in robotics. He brings strong expertise in infrastructure, networking and systems integration to immersive experiences and learning environments. He also co-founded the Virtual Reality Center in Valais, known for showcasing unique immersive works, particularly historical experiences. His studio’s distinctions include the Digitourism Audience Award 2025, finalist recognition in 2026, the Regional Best Of Wine Tourism 2026 award for Art & Culture, and a winning project at the Valais-Wallis Time Machine Hackathon in Gamsen in 2025.
    LEVA

    Gabriele Gambotto

    Gabriele Gambotto is CTO and co-founder of Leva Engineering, a creative engineering company based in Turin, Italy. Working across mechanics, electronics and software, he translates ambitious creative ideas into kinetic installations and interactive experiences. He collaborates with artists, designers and multidisciplinary teams, connecting creative intent with the practical challenges of making things move, respond and work reliably. His approach combines experimentation, hands-on prototyping and engineering rigour to bring ambitious ideas to life while preserving the creative vision behind them. At the heart of his work is the relationship between technology and emotion: creating experiences where engineering becomes part of the story, bringing movement, surprise and wonder into physical spaces.

    Mesh Festival

    Mesh Festival

    Teresa Retzer

    Artistic Director

    Teresa Retzer is Artistic Director of Mesh Festival Basel and a curator, writer, and critic working at the intersection of art, technology, and socio-political discourse. Her practice focuses on live art, computational systems, performance, and time-based media, with particular attention to digital infrastructures, AI, and (post-)democratic cultures. She has worked at ZKM | Center for Art and Media Karlsruhe and Haus der Kunst Munich and organized the performance program of Manifesta 11 in Zurich. Since 2017, her research has examined right-wing extremist subcultures in Europe and the United States, with a focus on their digital networks. She has also worked with the NGO Artists at Risk, particularly supporting artists from Afghanistan and Ukraine.

    HSLU

    André Thomas

    Prof. Dr. André Thomas' passion for game-based learning resonates inside and outside of the classroom. A professor at Lucerne University of Applied Sciences & Arts, he is Co-Head of the Immersive Realities Research Lab at HSLU. A graduate of LCAD MFA in Game Design and holds a PhD in Curriculum and Instruction, André founded and served as the director of the LIVE Lab in the School of Performance, Visualization and Fine Arts at Texas A&M University, where he also taught game design, game development and interactive graphics techniques until 2024. In 2014, he founded Triseum, where he serves as CEO. He is also the founder and CEO of Alpen Studios Entertainment AG, where he serves as Executive Producer on original scripted content. André has been named one of the top 100 EdTech influencers, is an EdTech Leadership award winner, former National Academy of Sciences board member, National Arts Education Association lead instructor, and Chillennium Game Jam chair. André has been invited to speak at numerous education and technology events both in the U.S. and abroad, including SXSW, TEDx, ASU-GSV, BETT, Chinese Academy of Fine Arts, Austrian Ministry of Education and European Schoolnet. His ideas are featured in The Conversation, the Huffington Post, Austin Business Journal, eCampus News and Learning Solutions Magazine, among others. With more than 30 years in CGI production, André has worked around the world on legendary video games, live action feature films and memorable commercials. Previously he was Head of Graphics for EA Sports Football games (including NCAA, Head Coach, NFL Tour and Madden NFL). He also created graphics for such notable films as Men in Black, Con Air, Independence Day, Valiant, Ant Bully and Tomorrow Never Dies.

    Abou El Enein Shams

    Abou El Enein Shams

    director, producer and founder of Arcanel Studio

    Shams Abou El Enein is a director, producer and founder of Arcanel Studio in Sion. Having trained in Geneva and Vancouver, he has been telling stories through images for over fifteen years, working on everything from advertising films and documentaries to immersive experiences and projects that are a little too ambitious to be considered sensible.

    ENCOR Studio

    Encor Studio was founded in 2016 by Swiss audiovisual artists Mirko Eremita, David Houncheringer, Manuel Oberholzer and Valerio Spoletini. Experimenting with kinetic sculptures, architecture, installations and sound visualization, often challenging their limitations, Encor Studio puts a strong emphasis on twisting the audience's perception. In its recent development, the studio focuses on a more reductionist approach, favoring in situ materials and energetic efficiency, as a statement against homogeneity.

    Valerio spoletini & David Houncheringer

    WBI Suisse

    Barbara Brooijmans

    Partners

    WBI